SKILL21Game development
Designing Action Combat
Defines player and enemy action contracts, then tunes timing, control, telegraphs, hit registration, feedback, and edge cases around a minimal duel.
Primary benefit
Creates combat that feels readable, responsive, deliberate, and rewarding moment to moment.When to use
Use when creating or tuning real-time game combat involving attacks, hit reactions, dodge or guard behavior, enemy telegraphs, combos, animation timing, or moment-to-moment combat readability.
When not to use
Do not use for non-real-time systems or game features that do not depend on combat timing, reactions, and readability.
Use cases
Specify timing and cancel rules for player attacks
Tune enemy telegraphs and punish windows for a playable duel
Example prompts
Use designing-action-combat to tune this real-time duel for clearer telegraphs and more responsive controls.Install this skill
Choose the command for your operating system and run it from the repository root.
Bash
./install.sh --skill designing-action-combatPowerShell
./install.ps1 --skill designing-action-combatChatGPT
Download Skill ZIPCompatibility
- Surfaces
- ChatGPT · Codex · Claude Code
- Operating systems
- Linux · macOS · Windows
- Install modes
- PluginFilesystem
Dependencies
No external dependencies
Part of systems
Curated systems that canonically include this method.